AI Insights · Timothy · July 2024
Top 5 Sandbox-like Games on Android in Lebanon, Q2 2024
Explore the performance trends of the top 5 sandbox-like games on Android in Lebanon for Q2 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the top 5 sandbox-like games on the Android platform in Lebanon showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance during this period, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuating weekly revenue, peaking at approximately $990 in early April and maintaining a steady range between $413 and $876 towards the end of June. Weekly downloads saw a significant increase, starting at 7.9K in the first week of April and rising to 11.3K by the last week of June. The game also maintained a strong presence in terms of active users, growing from 298.7K to 323.7K over the quarter.
Block Craft 3D:Building Game by Wildlife Studios had a modest revenue performance, with negligible earnings throughout the quarter. Downloads showed an initial surge to 12.6K in early April but then varied, ending at 6K in the final week of June. Active user numbers also fluctuated, with a peak of 68.7K in early April, dipping to 36.8K in early June, and then recovering to 48.7K by the end of the quarter.
School Party Craft from Candy Room Games & RabbitCo did not generate significant revenue during the quarter. However, the game saw a steady increase in weekly downloads, starting at 3.2K in the first week of April and reaching 6.5K by the end of June. The active user base grew consistently from 8.3K to 13.7K over the same period.
Craftsman: Building Craft by StarGame12 maintained no revenue throughout the quarter. The game saw varied download trends, starting at 5.2K in early April, dipping mid-quarter, and recovering to 9.2K by the last week of June. Active users also showed an upward trend, growing from 56.5K to 61.3K.
Town Building Life Simulator by XGame Global had minimal revenue impact with negligible earnings during the quarter. Weekly downloads fluctuated, starting at 4.1K in early April and ending at 4.6K by late June. Active users showed a more stable pattern, with a slight increase from 7.3K to 7.6K over the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.